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Impact of Absorptive Capacity of Project Manager on Project Innovation Performance with Mediating Role of Employee Learning and Moderation of Social Interaction

Thesis Info

Access Option

External Link

Author

Syeda Pyam Zenib Naqvi

Department

Department of Management Sciences

Program

MS

Institute

Capital University of Science & Technology

Institute Type

Private

City

Islamabad

Country

Pakistan

Thesis Completing Year

2019

Subject

Management Sciences

Language

English

Link

https://thesis.cust.edu.pk/UploadedFiles/1564813595274_Manag%20Sci%20(Main%20File).pdf

Added

2021-02-17 19:49:13

Modified

2023-01-06 19:20:37

ARI ID

1676709477480

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سر چارلس لایل

سر چارلس لایل

            ماہ گزشتہ میں انگلستان کے ایک مشہور متشرق سر چارلس لایل کی وفات ہوئی موصوف مدت تک ہندوستان میں ممتاز ملکی مناصب پر مامور رہے تھے، ۱۸۹۸؁ء میں چیف کمشنر صوبہ متوسط کے مرتبہ سے پنشن پائی اور اس کے بعد بارہ برس تک انڈیا آفس میں کام کرتے رہے، مسلمانوں کے علوم و السنہ، خصوصاً فارسی، عربی اور اردو کے وہ ایک مستند عالم خیال کئے جاتے تھے اور شعراء عرب کے متعدد دواوین ان کے تحشیہ و مقدمہ کے ساتھ شائع ہوئے، وہ برٹش اکاڈیمی کے فیلو تھے اور ایڈنبرا، آکسفورڈ، اسٹراسبرگ، مختلف یونیورسٹیوں سے ال۔ال۔ڈی، پی۔ایچ۔ ڈی، ڈی۔لٹ وغیرہ کی اعزازی ڈگریاں رکھتے تھے، انسائیکلوپیڈیا برٹانیکا کے آخری ایڈیشن میں ہندوستانی (اردو) لٹریچر پر مضمون انہی کے قلم سے تھا، ان کی عمر ۷۵ سال کی تھی۔ (اکتوبر ۱۹۲۰ء)

 

Sufism and Personality Development

Personality development is the process of improvement in behaviors and attitudes to make an individual a unique person. Sufism brings about positive changes in the behaviors of individuals. The positive changes are brought through moral development within   inductive environment griped by building of character. Moral development guides through “Zuhud” and “Taqwa” for minimization of material luxuries, enhancement of repentance and self-purification. The purpose of moral development is achieved with an institution articulated with teacher-student (Murshid-Murid) relationships; this environment ensures the provision of guidance and scholarships for the engaged students. The engagement of students revolves around knowledge, awareness and behavior. In the dimension of knowledge students are helped with raising moral and spiritual awarenessto enhance firmness in faith and encouragement towards good deeds. In addition, behavioral (amal) dimension is covered with remembrance of Allah, optional prayers, fasting services, alms giving along with obligatory ones. All these behavioral deeds are performed with devotion for the sake of closeness “Taqarrub” to Allah. Finally, ma’rifat (Recognition) is applied to secure soundness in building of character.

Software Size Estimation Model for Board-Based Desktop Games

Software effort, schedule and cost estimation have the highest utility at the time of inception. Since software size is one of the most important determinants of software effort (and hence cost), it is extremely beneficial to estimate size early. This early estimation of size is likely to result in better planning for projects dealing with the development of software games. Existing literature in this field contains a lot of work on software sizing for traditional software. Size estimation of software games, however, is not explored. This research addresses this gap by focusing on the size estimation of desktop based software games belonging to “board-games” category. A dataset comprising of open source board-based software desktop games is used to calibrate this size estimation model. After short listing potential predictors of software size for this sub-domain and providing definitions of them, forward step wise multiple linear regression (MLR) is used for model fitting. Results obtained show that our size estimation has reasonably better estimation accuracy as indicated by the coefficient of determination i.e. the adjusted R2 of our final model as 0.914. Mean magnitude of relative error (MMRE) is 0.24, PRED(25) is 75% and MdMRE is 0.18. Our model is validated using K-fold cross validation (K=5) and the results are very promising. Results of Kfold validation depict that the average value of PRED(25) is 72%, average MMRE is 0.23 and average MMRE is 0.18. MMER, MBRE and MIBRE are also used to assess accuracy of our model and the results obtained are up to the mark. We used object-oriented CK design metrics for the comparison of our model. Using CK metrics, another data set is formulated for the board-based software games and size estimation model is built. SLR and MLR are applied over the same data set of board games for model fitting and results are obtained. The adjusted R2 of the model obtained by using CK metrics is 0.75. Kfold validation is applied to validate the model with K=5. Comparing the results of MMRE, PRED(25), MdMRE, MMER. MBRE and MIBRE of the model obtained via CK metrics with our model show that our size estimation model has reasonable better estimation accuracy then the model built with CK metrics and hence our model can be used as a size estimation model for boardxviii based software games. The utility of this size estimation model is also demonstrated by presenting a worked-out game size estimation example followed by some size-related what-if analyses. By providing a reasonably accurate estimate of software size early in the life cycle, our model makes it easier and simpler to plan and manage the development of open source board-based software games.