مولانا محمد رفیع
افسوس ہے پچھلے دنوں ہمارے نہایت فاضل دوست لیفٹنٹ کرنل خواجہ عبدالرشید کالاہور میں، اورمولانا محمد رفیع صاحب کا انتقال دیوبند میں ہوگیا۔ اوّل الذکر پرتوایک مضمون برہان کی آئندہ اشاعت میں شائع ہوگا۔مولانا محمد رفیع صاحب حضرت شیخ الہندؒ کے نواسے تھے۔ دارالعلوم دیوبند کے فاضل اور پختہ استعداد کے عالم تھے، ان کے والد ماجد مولانا محمد شفیع صاحب جو علم و عمل، تقوی وطہارت اورفقر ودرویشی میں سلف صالحین کے نمونہ تھے۔عرصۂ دراز تک مدرسہ عبدالرب دہلی کے صدر مدرس رہے، مولانا محمد رفیع بھی عمر بھر اس مدرسہ میں استاد رہے۔والد ماجد کی وفات کے بعد مدرسہ کے ناظم بھی ہوگئے تھے۔ عملاً نہایت صالح،عابد وپرہیزگار،خوش پوشاک اورخوش اخلاق تھے، عمر۸۷برس کی ہوئی۔اللھم اغفرلہ وارحمہ۔ [اپریل۱۹۸۳ء]
All the companions (Shaba R.A.) would get the pleasure of feasting their eyes with the sight of prophet’s (S.A.W) appearance while being in his companionship for years. They would memorize the attained knowledge from prophet (S.A.W) and convey it to the audience with the paradigm of excellence in the personality of prophet (S.A.W). These aspects are discussed in books of Hadith and Seerat-e-Nabawi (S.A.W) as incidence, but are out of study of scholastic group. Hence, the one researching Seerat-e-Nabawi (S.A.W) cannot infer these contents. Many initial books on the physical description of Prophet (S.A.W) have partially focused on the limited aspects of physical description of Prophet (S.A.W) while a large number of these aspects could not be discussed and included. It was essential to primarily identify and include such worth- knowing but overlooked aspects of Prophet‘s physical description in the books of Hadith and Seerat.
Software effort, schedule and cost estimation have the highest utility at the time of inception. Since software size is one of the most important determinants of software effort (and hence cost), it is extremely beneficial to estimate size early. This early estimation of size is likely to result in better planning for projects dealing with the development of software games. Existing literature in this field contains a lot of work on software sizing for traditional software. Size estimation of software games, however, is not explored. This research addresses this gap by focusing on the size estimation of desktop based software games belonging to “board-games” category. A dataset comprising of open source board-based software desktop games is used to calibrate this size estimation model. After short listing potential predictors of software size for this sub-domain and providing definitions of them, forward step wise multiple linear regression (MLR) is used for model fitting. Results obtained show that our size estimation has reasonably better estimation accuracy as indicated by the coefficient of determination i.e. the adjusted R2 of our final model as 0.914. Mean magnitude of relative error (MMRE) is 0.24, PRED(25) is 75% and MdMRE is 0.18. Our model is validated using K-fold cross validation (K=5) and the results are very promising. Results of Kfold validation depict that the average value of PRED(25) is 72%, average MMRE is 0.23 and average MMRE is 0.18. MMER, MBRE and MIBRE are also used to assess accuracy of our model and the results obtained are up to the mark. We used object-oriented CK design metrics for the comparison of our model. Using CK metrics, another data set is formulated for the board-based software games and size estimation model is built. SLR and MLR are applied over the same data set of board games for model fitting and results are obtained. The adjusted R2 of the model obtained by using CK metrics is 0.75. Kfold validation is applied to validate the model with K=5. Comparing the results of MMRE, PRED(25), MdMRE, MMER. MBRE and MIBRE of the model obtained via CK metrics with our model show that our size estimation model has reasonable better estimation accuracy then the model built with CK metrics and hence our model can be used as a size estimation model for boardxviii based software games. The utility of this size estimation model is also demonstrated by presenting a worked-out game size estimation example followed by some size-related what-if analyses. By providing a reasonably accurate estimate of software size early in the life cycle, our model makes it easier and simpler to plan and manage the development of open source board-based software games.