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Relationship Between Mindfulness and Emotion Regulation Among University Students

Thesis Info

Author

Maryam Batoool

Department

Department of National Institute of Psychology, QAU

Program

MSc

Institute

Quaid-i-Azam University

Institute Type

Public

City

Islamabad

Province

Islamabad

Country

Pakistan

Thesis Completing Year

2014

Thesis Completion Status

Completed

Page

56

Subject

Psychology

Language

English

Other

Call No: Diss / M . Sc/PSY / 845

Added

2021-02-17 19:49:13

Modified

2023-01-06 19:20:37

ARI ID

1676716915937

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فانی دنیا

فانی دنیا

جدوں دا تو رب رب کہنا بھل گئی
دُکھاں دی اُجاڑ وچ کونج وانگوں رل گئی

ویلا ہتھوں جان لگا پیا نوں منا لَے
پیا دے دوارے بہہ کے درشن پا لَے
جس ٹور پیا ٹورے من اوہ رضا لَے
ایویں جانیں جیویں تقدیر تیری کھل گئی

اوکھی سوکھی جیویں توں ایہہ زندگی نبھائی اے
موت ویلے لوکاں تینوں کفنی پوائی اے
بھین بھائی سارے تیرے پان گے دہائی اے
جیس ویلے روح تیری وطناں نوں جُل گئی

مال تے اولاد والی یاد تینوں آوے گی
اوس ویلے جان تیری بڑا پچھتاوے گی
چنگی کیتی نیکی جہڑی اوہو کم آوے گی
دل والی میل توبہ نال دھل گئی

لبھیا کی تینوں اس دنیا مکار توں
چھڈ سوہنے رب نوں تے ہوئی بڑی خوار توں
کسے نہیں او پچھنا جو ہوویں گی بیمار توں
ایویں کوڑی دنیا دی چمک اُتے ڈُل گئی

قادری دیؔ ایہہ گل توں پلے بنھ لَے
دنیا ناں رج کے تے ہک واری کھن لَے
گور وچ آوے گا سکون گل من لَے
جدوں اوتھے جنتاں دی وا گھل گئی

Competency and Needs of Technical Vocational Teachers in the Division of Aklan

This research aimed to assess the general and technical competency of Technical Vocational Education (TVE) teachers in the schools Division of Aklan. It also determined the competency needs and gaps in teaching TVE in the implementation of the program. The study was participated by 118 TVE teachers. Mixed-methods research design using sequential strategy was employed in this study. The Philippine Professional Standards for Teachers was used as guide for assessing the general level of competency while self-assessment guide of TESDA was used to assess the level of technical competency. The quantitative data were used as bases in the conduct of focus group discussions to triangulate the responses in the survey. The general competency level of TVE teachers was described as “highly proficient” while the technical competency level was reported on the “advanced” level. The gaps identified were: (1) teacher-subject mismatch, (2) inadequate skills in applying math and science principles in technical training, (3) struggle in promoting understanding of global labor markets, (4) inability to lead workplace communication (5) lack of content knowledge and pedagogy, (6) lack of competence in assessment and reporting, (7) insufficient trainings related to area of specialization, and (8) expired and unaligned national certificates (nc).The competency needs identified were:(1) activities that would enhance competency, (2) motivation and opportunities to acquire/enhance, and apply competency, and (3) renewed professionalism and rejuvenated teaching advocacy and calling. 

Software Size Estimation Model for Board-Based Desktop Games

Software effort, schedule and cost estimation have the highest utility at the time of inception. Since software size is one of the most important determinants of software effort (and hence cost), it is extremely beneficial to estimate size early. This early estimation of size is likely to result in better planning for projects dealing with the development of software games. Existing literature in this field contains a lot of work on software sizing for traditional software. Size estimation of software games, however, is not explored. This research addresses this gap by focusing on the size estimation of desktop based software games belonging to “board-games” category. A dataset comprising of open source board-based software desktop games is used to calibrate this size estimation model. After short listing potential predictors of software size for this sub-domain and providing definitions of them, forward step wise multiple linear regression (MLR) is used for model fitting. Results obtained show that our size estimation has reasonably better estimation accuracy as indicated by the coefficient of determination i.e. the adjusted R2 of our final model as 0.914. Mean magnitude of relative error (MMRE) is 0.24, PRED(25) is 75% and MdMRE is 0.18. Our model is validated using K-fold cross validation (K=5) and the results are very promising. Results of Kfold validation depict that the average value of PRED(25) is 72%, average MMRE is 0.23 and average MMRE is 0.18. MMER, MBRE and MIBRE are also used to assess accuracy of our model and the results obtained are up to the mark. We used object-oriented CK design metrics for the comparison of our model. Using CK metrics, another data set is formulated for the board-based software games and size estimation model is built. SLR and MLR are applied over the same data set of board games for model fitting and results are obtained. The adjusted R2 of the model obtained by using CK metrics is 0.75. Kfold validation is applied to validate the model with K=5. Comparing the results of MMRE, PRED(25), MdMRE, MMER. MBRE and MIBRE of the model obtained via CK metrics with our model show that our size estimation model has reasonable better estimation accuracy then the model built with CK metrics and hence our model can be used as a size estimation model for boardxviii based software games. The utility of this size estimation model is also demonstrated by presenting a worked-out game size estimation example followed by some size-related what-if analyses. By providing a reasonably accurate estimate of software size early in the life cycle, our model makes it easier and simpler to plan and manage the development of open source board-based software games.