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Measuring Entertainment and Automatic Generation of Entertaining Games

Thesis Info

Access Option

External Link

Author

Halim, Zahid

Program

PhD

Institute

National University of Computer and Emerging Sciences

City

Islamabad

Province

Islamabad

Country

Pakistan

Thesis Completing Year

2010

Thesis Completion Status

Completed

Subject

Computer Science

Language

English

Link

http://prr.hec.gov.pk/jspui/handle/123456789/1060

Added

2021-02-17 19:49:13

Modified

2024-03-24 20:25:49

ARI ID

1676727787012

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With the advancement in technology and decrease in prices of electronic items, Personal Computers (PCs) are becoming common. This has resulted in PCs replacing many other electronic gadgets (televisions, play stations, etc.), as people are inclined to use televisions and play stations in their PCs through software. Games are not an exception from this electronic advancement. All this has increased the number of choices in computer games for the users. At the same time the quality of entertainment provided by these games has also decreased due to abundance of games in the market for PCs. On the other hand the task of game development for the developers is becoming tiresome, which requires scripting the game, modeling its contents and other such activities. Still it cannot be known how much the developed game is entertaining for the end users, as entertainment is a subjective term. Another issue from the point of view of game developers is the constant need of writing new games, requiring investment both in terms of time and resources. In order to address afore mentioned challenges (measuring of entertainment and automated generation of games). First task is to devise some metrics that can quantify the entertainment value of a game. Although creating a single quantitative measure for all genres of games is not trivial, but a separate metrics for each can be devised. Based upon the entertainment metrics some computational intelligence techniques can be used to create new and entertaining games. In this work we create a set of metrics for measuring entertainment in computer games. The genres we address are board based games and video games (predator/prey and platform games). The metrics are based theories of entertainment in computer games, taken from literature. Further we use Evolutionary Algorithm (EA) to generate new and entertaining games using the proposed entertainment metrics as the fitness function. The EA starts with a randomly initialized set of population and using genetic operators (guided by the proposed entertainment metrics) we reach a final set of population that is optimized against entertainment. For the purpose of verifying the entertainment value of the evolved games with that of the human we conduct a human user survey and experiment using the controller learning ability.
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استاد کی عظمت

استاد کی عظمت
اللہ تعالیٰ نے اس کائنات کو تخلیق فرمایا پھر اس کی تزئین و آرائش کے لیے اس میں پہاڑوں ، گلستانوں، میدانوں ، سمندروں ، ندیوں اور نالوں کو وجود بخشا، آبشاروں کی کھڑکھڑاہٹ پیدا فرمائی ، فضاؤں کی سرسراہٹ سے اس کے حسن میں چار چاند لگائے۔
اللہ تعالیٰ نے بنی نوع انسان کی اصلاح کے لیے مختلف اوقات میں مختلف زبانوں میں مختلف قوموں میں مختلف انبیاء کرام کو مبعوث فرمایا یہ سلسلہ چلتا رہا یہاں تک کہ نبی آخر النبین حضرت محمد صلی اللہ علیہ و آلہٖ وسلم تشریف لائے اور پھر نبوت کا دروازہ بند کر دیا گیا اور کام علماء کرام کے سپرد ہوا اور علماء کرام میں اساتذہ جو مدرس ہونے کے ناطے عظیم منصب پر فائز ہوتے ہیں انھوں نے اس فریضہ کو بڑے احسن طریقے سے سرانجام دینا شروع کر دیا اور عوام النّاس کی اصلاح کے لیے مستعد رہے۔
شیخِ مکتب ہے اک عمارت گر
جس کی صنعت ہے روحِ انسانی
اگر بنظر غائر مشاہد ہ کیا جائے تو استاد کی حیثیت، اہمیت اور مقام مسلم ہے، کیونکہ استاد ہی نونہالانِ قوم کی تعلیم و تربیت کا ضامن ہوتا ہے، استاد ہی قوم کے نوجوانوں کو علوم وفنون سے آراستہ و پیراستہ کرتا اور اس قابل بناتا ہے کہ وہ ملک وقوم کی گرانبار ذمہ داریوں سے عہدہ برآ ہوسکیں۔ استاد جہاں نوجوانوں کی اخلاقی و روحانی تربیت کرتا ہے وہاں وہ اُن کی مختلف علمی ،سائنسی، فنی ، اور پیشہ ورانہ مہارتوں کا سامان بھی کرتا ہے، والدین بچے کی جسمانی پرورش کرتے ہیں، جبکہ استاد کے ذمے بچے کی روحانی تربیت ہوتی ہے، اس لحاظ سے استاد کی حیثیت اور اہمیت والدین سے کسی طرح کم نہیں بلکہ ایک لحاظ سے ان سے بڑھ کر ہے، کیونکہ روح کو جسم پر فوقیت حاصل...

فقه الوسطية عند الصحابة في العلاقات الإجتماعية

Moderation is the most distinguishing feature of Islām, which reigns all the matters and fields of the Muslim life. The Muslim nation is titled as the moderate one in the Qur’ān. It is therefore required that along with the Qur’ān and Sunnah, moderation should reflect through Islāmic jurisprudence, too, in the individual as well as the collective matters of Muslims. The author of this present study traces the roots of moderation in the collective matters of the first community of Muslims, i. E., the companions of the Prophet (SAW), who directly received the understanding of the Islām from the Prophet (SAW), therefore, they are the true examples to follow. The companions would consider the circumstances and situations to issue their jurisprudential verdicts. This is very much evident, especially, from the verdicts of the second caliph ‘Umar Ibn Khaṭṭāb. The companions would observe the principle of moderation to generate love and reverence for the religion Islām. If they had stuck stringently to mere rules and regulations, they would not have succeeded in the spread of Islām in the world. The author shows through their examples that how essential and significant it is to observe the principle of moderation while compiling jurisprudence and how to avoid exorbitance and stringency. To observe moderation needs a deep understanding of the true spirit of religion and great skills to practice it which the companions did have being the direct disciples of the Prophet (SAW). We need to follow their example without yielding to the whims of irreligious or secular modernity.

Symbiotically Fixed N and Inorganic N Effects on Crop Yields in Various Crop Sequences

A series of experiments were conducted at Research Area of Student’s Farm, Department of Agronomy, Sindh Agriculture University, Tandojam during 1989-1990 and 1990-1991. The experiments were laidout in randomized complete block design (RCBD) with factorial arrangement consisting four replications. The soil of the experimental area was clay loam in texture, non-saline in nature, slightly alkaline in reaction (pH= 8.1-8.3), low in organic matter (0.58-0.54%) and poor in available phosphorus (3.00-3.50 mg kg -1 ). The experiment included crop sequences (C1 = wheat-soybean-wheat and C2 =cotton-berseem-cotton). Fertilizer levels for cotton and wheat were 50, 100 and 150 N kg ha -- - 11 1 . The P was applied in the form of DAP uniformly to all the treatments. The findings of study revealed that wheat planted after legumes produced taller plants (77.25 cm), more tillers (4.56), longer spikes (8.99 cm), higher spikelets per spike ( 17.80), more grains per spike (44.93), heavier seed index (35.21 g), better biological yield (6470.33 kg ha -1 ), maximum harvest index (42.14%), rich in grain protein (11.64%), increased leaf area index (4.20m 2 ), accumulated more dry matter (7244 kg ha -1 ), and satisfactory grain yield (2763.33 kg ha -1 ) and higher N uptake (119.26 kg ha -1 ). The increased level of fertilizer at 150 N kg ha -1 progressively increased wheat plant height (72.62 cm), tiller production per plant (4.60), spike length (9.24 cm), spikelets per spike (17.31), number of grains per spike (44.14), seed index (36.98g), biological yield (7235.50kg ha -1 ), harvest index 44.18%), grain protein content (10.091%), leaf area index (4.80m 2 ) , grain yield (3198.19 kg ha -1 ) and N uptake (14.01 kg ha -1 ). Most of the yields contributing parameters were positively correlated with grain yield. The coefficient of determination for tillers per plant (44%), spike length (59%), grain per spike (43%), seed index (63%) and harvest index (76%) signifies that the total variation in grain yield was due to increase in these characters. Cotton, when the crop was sown after legume, it produced tall plants (99.41 cm), higher production of monopodia per plant (2.68), sympodia per plant (14.10), more bolls per plant (24.83), greater picked bolls per plant (21.04), heavier seed index (6.83 g), maximum GOT (34.47%), better staple length (28.83mm), higher oil content ( 22.87% ), higher dry matter (3303.00 kg ha -1 ) superior seed cotton yield (2428 kg ha -1 ) and N uptake increased upto 91.17 kg ha -1 . The incorporation of NP xiiifertilizer significantly affected crop parameters. Among the tested fertilizer regimes 150 N kg ha -1 recorded maximum plant height (102.63 cm), monopodia per plant (2.61), sympodia per plant (13.70), bolls per plant (26.40), picked bolls per plant (21.73), seed index (6.83g), GOT (34.57%), staple length (28.65mm), oil content (23.10%), dry matter (3955.50 kg ha -1 ), seed cotton yield (2538.25 kg ha -1 ) and N uptake (113.43 kg ha -1 ). The coefficient of determination for sympodial branches (75%), number of bolls (81%), number of picked bolls (70%), seed index (80%) accounted for total variation in seed cotton yield due to these characters. It is concluded that nitrogen fertilizer is essential nutrient for achieving satisfactory crop yield. The increased soil productivity and fertility for crop production could be obtained by the inclusion of leguminous crop at least once in a two year cropping sequence, because leguminous crops enrich soil fertility by fixing environmental nitrogen in their root nodules, which in turn supply residual food nutrients to the succeeding crop. Thus, it is recommended that (i) continuous cropping in the sequence of wheat-cotton be avoided, (ii) the higher yields of cotton and wheat could be achieved in the farming system which includes legumes in crop rotation, (iii) the application of 150 N kg ha -1 gave better results as compared to 50 and 100 kg N ha -1 application and (iv) the use of in-organic nitrogenous fertilizers could be minimized by including legume crops in the crop sequence.