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Home > Role of Tbi in Developing Accuracy and Fluency in Ocss of Grade 5 Students in a Government School of District Tmk, Sindh

Role of Tbi in Developing Accuracy and Fluency in Ocss of Grade 5 Students in a Government School of District Tmk, Sindh

Thesis Info

Author

Talpur, Mir Azhar Ali

Department

Professional Development Centre, Karachi

Program

MEd

Institute

Aga Khan University

Institute Type

Private

City

Karachi

Province

Sindh

Country

Pakistan

Thesis Completing Year

2014

Thesis Completion Status

Completed

Subject

Education

Language

English

Added

2021-02-17 19:49:13

Modified

2024-03-24 20:25:49

ARI ID

1676727973630

Similar


The study explored the effectiveness of Task based Instructions (TBI) approach through qualitative action research in order to enhance the oral communication skills (OCSs) focusing on fluency and accuracy in one of the main boys primary schools in the rural context of Sindh at Tando Muhammad Khan district. Grade 5 students were involved in the study of Task Based instruction through activities in order that they could use language in the real life situation. For data collection, it was gathered through different tools like classroom observations, semi structured interviews, audio recording, oral pre tests and oral post tests. The semi structured interviews were conducted from the participants before intervention in order to know about their perceptions of their English language class, teachings of speaking skills including challenges and about Task Based instruction. Oral pre tests and oral post tests were also conducted from the focused group participants in order to know about the effectiveness of Task Based instruction whether it had improved the OCSs among the students. Data that was gathered was analyzed qualitatively to explore the effectiveness of Task based instruction approach in enhancing OCSs among grade 5 students. According to the research findings the study revealed positive impacts of Task Based instruction approach in enhancing OCSs focusing on fluency and accuracy and the researcher expected that the study would definitely help other researchers, English language teachers and students understand Task based instruction approach. In conclusion, the study may inspire the English language teachers to make class learner centered by making task based activities so that the learners can be able to use the language and to enhance their OCSs.
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فدیہ ہو علم کا کہ مواخات کا عمل
تاریخ دیکھتی تھی قرینہ رسولؐ کا

قربان ہم تو دونوں کی آب و ہوا پہ ہیں
مکّہ خدا کا اور مدینہ رسولؐ کا

طوفان میں گھرا ہوں پہ مدحت زباں پہ ہے
یہ نعت بھی ہے ایک سفینہ رسولؐ کا

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Software Size Estimation Model for Board-Based Desktop Games

Software effort, schedule and cost estimation have the highest utility at the time of inception. Since software size is one of the most important determinants of software effort (and hence cost), it is extremely beneficial to estimate size early. This early estimation of size is likely to result in better planning for projects dealing with the development of software games. Existing literature in this field contains a lot of work on software sizing for traditional software. Size estimation of software games, however, is not explored. This research addresses this gap by focusing on the size estimation of desktop based software games belonging to “board-games” category. A dataset comprising of open source board-based software desktop games is used to calibrate this size estimation model. After short listing potential predictors of software size for this sub-domain and providing definitions of them, forward step wise multiple linear regression (MLR) is used for model fitting. Results obtained show that our size estimation has reasonably better estimation accuracy as indicated by the coefficient of determination i.e. the adjusted R2 of our final model as 0.914. Mean magnitude of relative error (MMRE) is 0.24, PRED(25) is 75% and MdMRE is 0.18. Our model is validated using K-fold cross validation (K=5) and the results are very promising. Results of Kfold validation depict that the average value of PRED(25) is 72%, average MMRE is 0.23 and average MMRE is 0.18. MMER, MBRE and MIBRE are also used to assess accuracy of our model and the results obtained are up to the mark. We used object-oriented CK design metrics for the comparison of our model. Using CK metrics, another data set is formulated for the board-based software games and size estimation model is built. SLR and MLR are applied over the same data set of board games for model fitting and results are obtained. The adjusted R2 of the model obtained by using CK metrics is 0.75. Kfold validation is applied to validate the model with K=5. Comparing the results of MMRE, PRED(25), MdMRE, MMER. MBRE and MIBRE of the model obtained via CK metrics with our model show that our size estimation model has reasonable better estimation accuracy then the model built with CK metrics and hence our model can be used as a size estimation model for boardxviii based software games. The utility of this size estimation model is also demonstrated by presenting a worked-out game size estimation example followed by some size-related what-if analyses. By providing a reasonably accurate estimate of software size early in the life cycle, our model makes it easier and simpler to plan and manage the development of open source board-based software games.